Designers Corner
Gamers Lounge Ep. 89 – Fake Canadian
by Bill on May.11, 2014, under Designers Corner, Game Report, Podcast, The Hobby, Wild West Exodous
Gamers Lounge Ep. 89 – Fake Canadian
Episode 89 is here, after nearly a month break from regular episode releases. I catch up with a new friend of the show, Dave (aka Davros), in this episode. We talk about his first Adepticon experience and delve into his WWX tournament memories. It’s a been a month so some of the highlights are a bit hazy.
Following my conversation with Dave we have Question 7 of the Developers Corner. Question 7 covers Miniature GAMING vs Miniature HOBBY.
The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.
I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner.
I hope you enjoy the show!
Content at:
00:00:16 – Adepticon with Dave
01:32:49 – Developers Corner (Q7: Miniature HOBBY vs Miniature GAMEING)
01:59:51 – Outro
Gamers Lounge Ep. 88 – Unscheduled Release….
by Bill on Mar.31, 2014, under Designers Corner, Interviews, Podcast, Wild West Exodous
Gamers Lounge Ep. 88 – Unscheduled Release….
Episode 88 is an unscheduled release in consideration for our listener who is traveling to Adepticon. This is a long episode with 2 guests joining me to discuss WWX and then the next in the Developers Corner series. There is lots of good discussion and I hope you enjoy.
Question 6 of the Developers Corner is part of this episode, covering Skirmish v. Squad v Army scale in games. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in thier games.
I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner.
I hope you enjoy the show!
Content at:
00:00:16 – Intro
00:15:01 – Listener Norm talking WWX
01:16:21 – Listener Tao talking WWX
02:21:41 – Developers Corner (Q6: Skirmish v Squad v Army scale)
02:52:33 – Outro
Gamers Lounge Ep. 87 – More WWX
by Bill on Mar.28, 2014, under Designers Corner, Interviews, Podcast, Wild West Exodous
Gamers Lounge Ep. 87 – More WWX
Episode 87 is here with even more WWX discussion. Listeners are popping out of the woodwork (or Texas in this case) and providing some great insight and thoughts on how they are enjoying Wild West Exodus. Clay joins me in this episode for a long discussion on all things WWX in San Antonio TX and all things Enlightened. We ramble a short bit about Adepticon plans as well.
The episodes closes out with Question 5 of the Developers Corner. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in thier games. Question 5 explores how marketing plans affect game design.
I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner.
I hope you enjoy the show!
Content at:
00:00:15 – Intro
00:05:16 – Listener Clay talking WWX
01:50:19 – Developers Corner (Q5: Marketing)
02:22:43 – Outro
Designers Corner Q3: Story/Background vs Rules
by Bill on Mar.21, 2014, under Designer Corner, Designers Corner, Interviews, Making the Game Fun, The Hobby
Designers Corner Q3: Story/Background vs Rules
The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games. The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill.
This third segment tackles if the story and background or the rules are more important to the design of a game.
I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners.
Bill
Gamers Lounge Ep. 86 – I thought it was only 1 listener!
by Bill on Mar.14, 2014, under Designers Corner, Interviews, Podcast, Wild West Exodous
Gamers Lounge Ep. 86 – I thought it was only 1 listener!
Episode 86 has two listeners joining me to talk about WWX. Tom and Matt both dial in (separately) on skype to talk about their experience with Wild West Exodus. It’s some great conversation as both come from very different gaming backgrounds (Tom from army scale vs Matt from Skirmish).
Following that we dive into Question 4 of the Developers Corner. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games. Q4 asks how important coming up with an Innovative Mechanic is to game design.
I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner.
I hope you enjoy the show!
Content at:
00:00:17 – Intro
00:04:44 – Listener Tom talking WWX
01:11:49 – Listener Matt talking WWX
02:04:38 – Developers Corner (Q4: Innovative Mechanic)
02:25:00 – Outro