Episode 86 has two listeners joining me to talk about WWX. Tom and Matt both dial in (separately) on skype to talk about their experience with Wild West Exodus. It’s some great conversation as both come from very different gaming backgrounds (Tom from army scale vs Matt from Skirmish).
Following that we dive into Question 4 of the Developers Corner. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games. Q4 asks how important coming up with an Innovative Mechanic is to game design.
I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner.
I hope you enjoy the show!
00:00:17 – Intro
00:04:44 – Listener Tom talking WWX
01:11:49 – Listener Matt talking WWX
02:04:38 – Developers Corner (Q4: Innovative Mechanic)
02:25:00 – Outro