Merry Christmas from the Gamers Lounge Crew. This is a short episode recorded on Christmas Eve Eve. The guys explain why we don’t have the special surprise we expected, but mention whats coming up. After that its a bit of Lounge Talk, then a quick return of the Business Man’s Malifaux segment.
00:00:34 – Lounge Talk
00:49:00 – Business Man’s Malifaux
Episode 62 is a short episode, but continues out review of the 4th Malifaux book, Storm of Shadows. In this episode the boys will review the Ten Thunders faction, constrained to the non-dual faction models. After that Bill and Mythicfox talk about thier UK v US Malifaux game at Gencon, then we return to the Rapid Fire segment with the 5th installment.
00:00:37 – Intro and Announcements
00:07:49 – Storm of Shadows, Ten Thunders
00:46:10 – Mythicfox UK v US Malifaux Game
01:13:32 – Rapid Fire Segment 5
01:22:00 – Outro
The boys are back to talk about Gencon. In this episode we open with a group Lounge Talk, including Slaz, Skill-less Brian, and Hosts Bill, Dan, and Mike. We follow-up Lounge Talk with two segements of Gencon, reviewing our visit and the games we found. This is followed up by a discussion between Bill and Mythicfox about his visit from the UK to Gencon. Then we close-out with call-outs to our favorite Malifaux podcasts. Its a long episode, but should be fun!
00:00:37 – Lounge Talk
00:38:29 – Gencon Review Part 1
01:33:46 – Gencon Review Part 2
02:44:14 – Mythicfox Gencon Review
03:20:26 – Outro
Episode 57 is named for a comment made after the recording about the last 5 seconds of the long episode. That’s right, that’s how we roll!
So, we kick off with Lounge Talk, covering two weeks of Tuesday Main Events (TME’s), Two recent tournament Bill attended, Mike’s struggles vs Avatar Ramos, and Dust?!?. Segment 1 follows up the invigorating Lounge Talk by shifting to a reliable segment Gamers Lounge has explored form the start, Sportsmanship. Dan talks about his struggles recently around this issues while Mike and Bill chime in. In the return of the M&SU Bar we discuss a topic brought to us from the Rapid Fire Segment. We revisit our Book 3 review and see if our estimation of who “Won” the book still holds true. The episode extends into a long episode as we pass the 2 hour mark with the introduction to the new Rapid Fire Segment. This is followed by Rapid Fire #2, and then we close out the show.
Hope you enjoy!
00:00:36 – Lounge Talk
00:36:25 – Too much competition? Sportsmanship
01:14:00 – M&SU Bar – Did Reser’s still win book 3?
02:06:49 – Rapid Fire Introduction and #1
02:39:56 – Rapid Fire #2
02:52:54 – Outro
So, that brings us to Tuesday night gaming and this Battle Report. I have had some requests on the blog for more battle reports, along with a fair number of requests to the podcast (for both battle reports and pictures of our painted models). I rolled into the store and eChris was ready to go. We picked out our crews and started setting up. He had just completed painting up some of his NB models, so pulled them out to play. I will say this, now, before the battle report. While his list was good, it is not fully up to the Tournament level of list he typically runs.
So, first the basics:
30 Soulstone game
Shared Destroy the Evidence
- Pandora — 6 Pool
- Doppelganger [8ss]
- Lelu [7ss]
- Lilitu [7ss]
- Lilitu [7ss]
Schemes: Hold Out & Assassinate
- Sonnia Criid — 7 Pool
- + Sonnia, Avatar of Conflagration [2ss]
- Desperate Mercenary [2ss]
- Desperate Mercenary [2ss]
- Guardian [7ss]
- Santiago Ortega [7ss]
- Watcher [3ss]
- Witchling Stalker [4ss]
Schemes: Subjugate & Raid
And that brings us to the board and the deployments. The crew pictures above (sorry for the blurry picture of my crew) show how we deployed, but here is the board as a whole.
You should be able to make out the wooden tokens at the center of the board then spread onto his side (these are my Evidence markers and the Neutral marker) and then the black bases on my side of the board (his evidence). One of his evidence markers is behind the ruins on the right of the board and cannot really be seen.
We flipped initiative and got underway. Turn 1 was, as is typical, a fair amount of maneuvering. I would be able to out-activate eChris, so I started conservatively by moving a witchling stalker forward, protecting Santiago with the Guardian and then shield bashing Santiago for 1dg, and drifting up with the mercs. I did not want to have Pandora run wild with incites/pacify or be grabbed (easily) with the Lilitu lures. For my crews, first turn positioning is important, while I can loosen up a bit starting turn 2. eChris had his doppelganger copy Dementia and Casting Expert, he cast Dementia at Pandora then walked forward a bit. The triplets shifted around, with Lelu positioning himself just inside the door of the ruins, Lilitu luring the Witchling Stalker forward to the fence, and the other Lilitu shifting to my left, sitting just outside the left side of the ruins. Pandora shot up the board by passing a number of dementia checks (requiring eChris to cheat 3 cards from his hand), got himself onto his closest objective to the right, but was out of range to cast anything when he got there. I moved forward with Sonnia, put up inferno and tried to throw a fireball at my witchling stalker. I measured range and found the Stalker was ~1 inch too far, so held onto the 10 of Tomes I was planning to cast with. My last move was to move up with the Watcher, sitting smack on the neutral center evidence marker. At the closing phase inferno knocks the two mercs down to a single wd and Santiago down to half wounds. Here is the board at the end of Turn 1.
Turn 2 kicked off with a really good draw on my part. I had held onto the 10 of tomes from turn 1, and drew into my hand another 11, 12, and red joker. I took a look at the board and was ready to take initiative, and luckily flipped two high cards even with the negative initiative flip from the doppelganger. I started the turn with the Stalker charging Lelu, cheating high enough for a straight flip, tossing down the red joker, and doing enough damage (with Critical) to kill Lelu. I knew this would set eChris onto his back foot, but not push him out of the game. I still had to subjugate 2 models to turn them into Witchlings for my scheme, and had a ways to go on my strategy as well. The outside Lilitu moved forward and engaged the Watcher with her 4 inch reach, stopping him from destroying the neutral evidence. The Watcher jumped forward onto the evidence in eChris’s deployment zone, getting out of melee with the Lilitu and opening her up for some shooting. The second Lilitu lured the witchling forward and smacked him around a bit. The male desperate merc moved over the wall to take a bead on the outside Lilitu, and let loose with some uncontrolled fire. Thanks to For My Family, and some judicious flips, he was able to get both shots off, hit with 1, and knock her down 2 wounds. The rest of the turn had Pandora ping some damage onto the guardian, Santiago, and kill both Merc’s before I could turn them into Stalkers. eChris walked with his Doppelganger, mimic’d the Watchers walk, then walk again to sit on top of my evidence and engage the Watcher so he could not destroy it next turn. Sonnia pushed out a fire ball into the Lilitu, dropping her to 3 wounds remaining. This put me in a touch position, as I had the AP to kill the Lilitu, but could not do it with Violation of Magic to get the Subjagate. I decided to pass my last action, leaving Lilitu to slowly waste away, taking 1 wounds and dropping her into Violation territory.
Turn 3 started with my negative flip making me go second. I realize I cannot count on luck every turn. First activation went to eChris, who had the nearly dead Lilitu run behind the shacks to my left and try to hide from Sonnia. Sonnia moved forward (double walk), burned a soulstone to study her confiscated lore, and then let loose Violating the wounded Lilitu. Lilitu shriveled into a hooded Witchling Stalker, who was set in melee with Pandora. Lilitu lured the watcher away from the evidence, dropping wounds on him from Pandora, and killed him with her whip. My newly summoned Stalker put up his bubble of Magic hate and then tried to hit Pandora, only to suffer a point from emotional trauma and let Pandora push 4 inches away. The doppelganger copied the Stalkers sword and charged the Stalker engaged with Lilitu, but missed the attack. That Stalker activated, put up a bubble of magic hate, and turned his sword on the Doppelganger, bringing the skinless girl down to 2 wounds remaining. Pandora activated, put another wound on the slow stalker via pacify and pushed toward the rear evidence marker, back into his own deployment zone. She pacified Sonnia to push again to get out of the magic hate bubble, then cast self loathing at the witchling stalker. The Witchling hit himself with his own sword, taking him down to 1 wound. Pandora them finished her turn by pinging the Witchling, pushing onto the rear evidence marker, and causing the witchling to die and blow up, taking the doppelganger with him. This left the poor Lilitu in a fair amount of pain, but not dead. Santiago and the Guardian moved forward, took some pot-shots, but did not really swing the game any one direction. At the end of Turn 3, the board looked as such.
Turn 4 started with no negative flip as the doppelganger was dead. Even so, Chris won initiative and started the turn by Sacrificing his Lilitu for a soulstone, forcing me to focus on Pandora for my Subjagate scheme. The end of the game was fairly straight forward once that happened. eChris burned out my hand casting at Sonnia and Santiago, forcing me to play off the top of my deck after dispelling her spells. Sonnia cast inferno and then manifested, becoming aSonnia and moving down the board. Santiago and the Guardian positioned to destroy the center evidence, and the witchling ran for the rear evidence. Pandora successfully held off my ability to destroy the evidence and stayed as protected as possible from Sonnia, so I could not Violate her. I did a lot of positioning, resulting in Sonnia moving forward to destroy the rear evidence, Santiago and the Guardian destroying the neutral evidence and the other forward evidence, but I was unable to destroy the third evidence by the end of the game. Pyres could have killed Sonnia several times, but I was too focused on moving and trying to Violate her for my Subjugate scheme to just simply kill her with them. Here is the board at the end of the game, (that’s a burning counter on Pandora).
The game ended with me achieving 3 points for Destroy the evidence, 2 points for raid, 0 for Subjugate while eChris scored 0 points on Destroy the Evidence, 0 for Assassinate, and 0 for Hold Out. Final score, 5-0 in Sonnia’s favor.
Overall a great game, with some fantastic moves on both sides. I spent a lot of time trying for my Subjagate scheme, and ended up out of position to grab my last marker. eChris proves again that Pandora can hold off another crew handily even while all alone on the board.