Gamers Lounge

Wild West Exodous

Gamers Lounge Ep. 90 – Table Flipping Competition

by on May.27, 2014, under Announcements & News, Podcast, The Hobby, Wild West Exodous, Wyrd - Malifaux

Gamers-Lounge-logo-LGGamers Lounge Ep. 90 – Table Flipping Competition

Ok, maybe this episode is not all about competition, but it’s certainly got Dixon in it. Dixon is possibly the most competitive mini-wargamer I know, and a good friend. He joins me after a game of Malifaux Classic to talk about gaming, his world views, and some Malifaux and WWX. The conversation grows very long (nearly 3 hours) and wanders about a bit before we call off. Unfortunately there is no Developers Corner in this episode due to length and due to computer problems in the Gamers Lounge studio.

Content is at:
00:00:15 – Dixon, Malifaux Game, Gaming Philosophy
00:59:06 – WWX Game Day and WWX Game review
02:35:33 – Outro and whats coming up with Gamers Lounge

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Gamers Lounge Ep. 89 – Fake Canadian

by on May.11, 2014, under Designers Corner, Game Report, Podcast, The Hobby, Wild West Exodous

Gamers-Lounge-logoGamers Lounge Ep. 89 – Fake Canadian

Episode 89 is here, after nearly a month break from regular episode releases. I catch up with a new friend of the show, Dave (aka Davros), in this episode. We talk about his first Adepticon experience and delve into his WWX tournament memories. It’s a been a month so some of the highlights are a bit hazy.

Following my conversation with Dave we have Question 7 of the Developers Corner. Question 7 covers Miniature GAMING vs Miniature HOBBY.

The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.

I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner.

I hope you enjoy the show!

Content at:
00:00:16 – Adepticon with Dave
01:32:49 – Developers Corner (Q7: Miniature HOBBY vs Miniature GAMEING)
01:59:51 – Outro

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Gamers Lounge Ep. 88 – Unscheduled Release….

by on Mar.31, 2014, under Designers Corner, Interviews, Podcast, Wild West Exodous

Gamers-Lounge-logo-LGGamers Lounge Ep. 88 – Unscheduled Release….

Episode 88 is an unscheduled release in consideration for our listener who is traveling to Adepticon. This is a long episode with 2 guests joining me to discuss WWX and then the next in the Developers Corner series. There is lots of good discussion and I hope you enjoy.

Question 6 of the Developers Corner is part of this episode, covering Skirmish v. Squad v Army scale in games. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in thier games.

I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner.

I hope you enjoy the show!

Content at:
00:00:16 – Intro
00:15:01 – Listener Norm talking WWX
01:16:21 – Listener Tao talking WWX
02:21:41 – Developers Corner (Q6: Skirmish v Squad v Army scale)
02:52:33 – Outro

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Gamers Lounge Ep. 87 – More WWX

by on Mar.28, 2014, under Designers Corner, Interviews, Podcast, Wild West Exodous

Gamers-Lounge-logoGamers Lounge Ep. 87 – More WWX

Episode 87 is here with even more WWX discussion. Listeners are popping out of the woodwork (or Texas in this case) and providing some great insight and thoughts on how they are enjoying Wild West Exodus. Clay joins me in this episode for a long discussion on all things WWX in San Antonio TX and all things Enlightened. We ramble a short bit about Adepticon plans as well.

The episodes closes out with Question 5 of the Developers Corner. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in thier games. Question 5 explores how marketing plans affect game design.

I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner.

I hope you enjoy the show!

Content at:
00:00:15 – Intro
00:05:16 – Listener Clay talking WWX
01:50:19 – Developers Corner (Q5: Marketing)
02:22:43 – Outro

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Gamers Lounge Ep. 86 – I thought it was only 1 listener!

by on Mar.14, 2014, under Designers Corner, Interviews, Podcast, Wild West Exodous

Gamers-Lounge-logoGamers Lounge Ep. 86 – I thought it was only 1 listener!

Episode 86 has two listeners joining me to talk about WWX. Tom and Matt both dial in (separately) on skype to talk about their experience with Wild West Exodus. It’s some great conversation as both come from very different gaming backgrounds (Tom from army scale vs Matt from Skirmish).

Following that we dive into Question 4 of the Developers Corner. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games. Q4 asks how important coming up with an Innovative Mechanic is to game design.

I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner.

I hope you enjoy the show!

Content at:
00:00:17 – Intro
00:04:44 – Listener Tom talking WWX
01:11:49 – Listener Matt talking WWX
02:04:38 – Developers Corner (Q4: Innovative Mechanic)
02:25:00 – Outro

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