Gamers Lounge

Gamers Lounge Ep 121 – We’re talking Guild Ball Tactics

by on Mar.17, 2016, under Games, Guild Ball, Making the Game Fun, Podcast, The Hobby, Tournaments

Gamers-Lounge-logo-LGGamers Lounge Ep 121 – We’re talking Guild Ball Tactics

In Episode 121 Spencer and Bill dive into Guild Ball Tactics as the discussion. Bill returns from a weekend playing at the Bourbon Trail Open Guild Ball tournament and the boys kick things off with a lengthy lounge talk. Bill touches on the tournament, Spencer touches on his painting progress for Adepticon, and they both get caught up on the recent goings on. Also a great story about Mat Hart of Guild Ball fame.

Following the Lounge Talk the boys dive into a Guild Ball tactics discussion. As with everything on the Gamers Lounge, the topic wanders a bit and ends up revolving around sportsmanship, tournament etiquette, and general good play habits.

The show closes up with the now regular Twitter questions and Loxleys Speed round. Then the boys do the outro and out!

Enjoy

Content
00:00:14 – Lounge Talk
00:44:17 – Guild Ball Tactics & Competitive Play
01:51:51 – Twitter Questions & Loxleys Speed Rounds
02:08:20 – Outro


7 Comments for this entry

  • Atlanta Mike

    What’s up guys! Hope you both had a blast at Adepticon. I’m hoping to go next year, work permitting.

    I wanted to chime in on the commentary re: gaming mats, 2D terrain, and the “death” of the full-fantasy table.

    ***Opinions ahead, tread with caution!***

    1. I believe the mats can only help enhance the gaming experience and the visual impact. You’re always going to have the guys playing unpainted on a bare table. Now, for 30-50 bucks, they can at least be playing on a full color graphic mat. Moving up from there, gaming clubs or hobbyists that have some terrain can now tie it all together. Even basic terrain (small woods, foamcore buildings/ruins) looks amazing on a graphic mat. It just elevates the setup from a simple green cloth or mono-color painted table.

    Even the laser cut terrain serves to elevate the aesthetic. Sure, lots of people will just glue it together and play with bare mdf buildings. But the hobbyist will shingle the roofs, paint the walls, and create a fantastic tabletop piece from the easily sourced “bones”.

    True, it’s not your crazy-amazing Gamesday-level tables, but those were already rare, passion projects of the modeling hobbyist. Those guys are still going to turn out wonderful tables, affordable gaming mats aren’t going to put out that fire.

    2. Some of us want both! I’m currently eyeballing 5-6 mousepad style mats from DeepCut, once I work up the nerve to order. Star fields, plain grass, snow, badlands, and water. That should cover just about anything, from Western to High Fantasy to sci-fi, dystopian, skirmish, and futbol style games.

    That being said, I’m also currently working on a fully sculpted 6’x4′ Sunken Temple/Swamp themed table. I started with MrJustin’s Tablescapes tiles, then just went crazy from there. I need to update the dusty old blog to show the current paint status. Point is, the mats are easy and yet are not stopping me from doing the full-blown table project as well.

    The amazing tables will continue to be amazing, albeit rare. The readily available stuff (new gaming mats, laser cut terrain, etc.) can really only serve to bring up the lower end of the gaming table spectrum.

    ***

    Love the new energy in the show, and I’m really looking forward to your Adepticon coverage! Keep up the great work!

    • Atlanta Mike

      Now, 2d terrain, on the other hand…

      If you’re talking asteroid markers for a game like Firestorm or X-wing, I’m okay with that.

      But to print a farmhouse or a stone wall on cardstock and lay it _flat_ on a gaming table? That’s just lazy. And terrible.

      Hell I’d rather fill my table with terraclips or printed cardstock “Infiniti”-esque shipping containers than 2d terrain elements. If you’re willing to say that this flat square on the table represents a two story house, then my pepsi can represents a Carnifex. In my opinion that’s taking the abstraction just a step too far.

      Blegh to 2d terrain. Hooray for gaming mats and easily constructed, readily available terrain options.

      • Bill

        I’m not sure I can agree that 2d terrain is the same as a coke-can carnifex. The 2d terrain I picked up at Adepticon from Broken Egg Games is as nicely printed as the graphics on the mats are. The bales of hay have depth to the graphic, even if not to the actual terrain piece itself. The iced over lake (used for fast Guild Ball terrain) has a bit of a lip and depth in the graphic as well.

        I absolutely agree that 3d terrain looks better on the table. It’s why I also picked up a set of 3d terrain for my tables. 2D terrain is much easier to transport and store however. This becomes important when I’m the one providing the terrain and mats for events so I’m moving multiple tables around.

        • Atlanta Mike

          I agree on portability. Traveling with terrain is a pain no matter how you slice it. I remember when you brought 8 or so Mfaux tables with terrain to adepticon a few years ago, those tubs of terrain were all ridiculous jigsaw puzzles, and pieces never arrive without some new wear and tear.

          Also: I fully support 2d terrain if it indicates ground/surface/environment conditions. Frozen lake is perfect. Likewise: swamp pools, asteroid fields, smoke clouds, craters, and the like. I guess my real issue with 2d terrain applies to flat tokens representing larger 3D objects that would impact movement or line of sight. At the core, I see a slippery slope. If you replace your walls and houses with flat card pictures, why use 3D minis? Flat paper dolls would work as well, but now you’re playing a board game, and not a miniatures game. (Outside of testing a new release/beta/whatever before purchase, which makes sense)

          I agree with you on the benefits of 2d features, but for me that doesn’t outweigh losing the cinematic feeling, as that’s the main reason I play minis games. That said, I’m allowed to preach this way, as I’m not responsible for transporting/providing terrain outside of my own gaming table 😉

  • Dave Bowler

    Bill,

    Sorry I missed you at Adepticon. Saw from Beer Thralls that you were there. My son and I swung by the guild ball booth a few times but did not see you. I spent most of my time in the warmachine room.

    On Sunday morning, we got a chance to demo Aetherium…
    I owned it an hour later and have pre-ordered the House Ikaru stuff too. What a great and fresh feeling mechanic. I believe Anvil-8 is around here somewhere too…

    So, just wanted to drop a note and say I was bummed we did not meet up. Hopefully next year. 🙂

    • Bill

      Dave!!!

      I kept an eye out for you all weekend but realized I did not have your cell number in my phone. We need to fix that before Adepticon next year.

      My year was a bit strange, I was only at the GB booth on Thursday and then off and on through the weekend. I was in the GB hall with the open gaming more often and then wandering around talking with people and hanging out the rest of the time. Strangely I never found the warmachine hall.

      On Aetherium, I still hold to it being one of the best board games I’ve played. It’s still my only 10 on BGG and I’m in love with the new Ikaru faction.

  • Dave Bowler

    we actually struggled to find the WMH room the first day too. It was actually just off the hallway leading to the convention center from the hotel. It was BEFORE the concession stands, whereas the rest of Adepticon was PAST that hallway concession. Made nice access from the hotel, but was pretty disconnected from all other goings-on.

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