Gamers Lounge

Designer Corner

Designers Corner Q3: Story/Background vs Rules

by on Mar.21, 2014, under Designer Corner, Designers Corner, Interviews, Making the Game Fun, The Hobby

Gamers-Lounge-logoDesigners Corner Q3: Story/Background vs Rules

The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.  The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill.

This third segment tackles if the story and background or the rules are more important to the design of a game.

I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners.

Bill

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Developers Corner – Q2: Competitive v Organized v Casual play

by on Mar.07, 2014, under Designer Corner, Interviews, Podcast

Gamers-Lounge-logoDevelopers Corner – Q2: Competitive v Organized v Casual play

The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.  The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill.

This second segment tackles the question of how Competitive gaming, Organized Play, and Casual Gaming influences game design. This second question originally appeared as part of Gamers Lounge episode 84. This is the stand alone version for quick reference and linking.

I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners.

Bill

 

 

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Developers Corner – Q1: Board Size

by on Feb.21, 2014, under Designer Corner, Interviews, Podcast

Gamers-Lounge-logoDevelopers Corner – Q1: Board Size

The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.  The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill.

This first segment has all three developers introducing themselves, their companies, and their games (to different extents). Following that we tackle the first question related to Board Size for their games.

This first question originally appeared as part of Gamers Lounge episode 83. This is the stand alone version for quick reference and linking.

I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners.

Bill

 

 

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