Gamers Lounge

Designers Corner Q6: Skirmish v. Squad v. Army scale

by on Apr.21, 2014, under Designer Corner, Interviews

Gamers-Lounge-logo-LGDesigners Corner Q6: Skirmish v. Squad v. Army scale

The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.  The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill.

This sixth segment explores the thoughts and design goals behind choosing a specific level of game. We ask the developers what they considered between Skirmish vs. Squad vs. Army scale for thier games.

I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners.

Bill

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Gamers Lounge Interview – Aetherium

by on Apr.19, 2014, under Aetherium, Announcements & News, Anvil-8, Interviews

AetheriumGamers Lounge Interview – Aetherium

In this special episode of the Gamers Lounge, Bill spends time speaking with Brian Niro and Chris Tavonatti about a new game, Aetherium. This is a fantastic 90 minute interview where you will hear all about the game, upcoming plans, and how the Anvil-8 guys experience at Adepticon went.

Check out the War Gamers Consortium Game Play video mentioned at the following link:

Check out their kickstarter at:

https://www.kickstarter.com/projects/1648780792/aetherium

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Designers Corner Q5: Marketing’s effect on Game Design

by on Apr.18, 2014, under Designer Corner, Interviews

Gamers-Lounge-logo-LGDesigners Corner Q5: Marketing’s effect on Game Design

The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.  The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill.

The fifth segment asks how marketing of the game in the future affects the game design during the initiating process.

I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners.

Bill

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Designers Corner Q4: Innovative Mechanic

by on Apr.04, 2014, under Designer Corner, Interviews, Podcast

Gamers-Lounge-logo-LGDesigners Corner Q4: Innovative Mechanic

The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.  The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill.

This fourth segment tackles the importance of an Innovative Mechanic in game design.

I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners.

Bill

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Gamers Lounge Ep. 88 – Unscheduled Release….

by on Mar.31, 2014, under Designers Corner, Interviews, Outlaw Miniatures, Podcast, Wild West Exodous

Gamers-Lounge-logo-LGGamers Lounge Ep. 88 – Unscheduled Release….

Episode 88 is an unscheduled release in consideration for our listener who is traveling to Adepticon. This is a long episode with 2 guests joining me to discuss WWX and then the next in the Developers Corner series. There is lots of good discussion and I hope you enjoy.

Question 6 of the Developers Corner is part of this episode, covering Skirmish v. Squad v Army scale in games. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in thier games.

I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner.

I hope you enjoy the show!

Content at:
00:00:16 – Intro
00:15:01 – Listener Norm talking WWX
01:16:21 – Listener Tao talking WWX
02:21:41 – Developers Corner (Q6: Skirmish v Squad v Army scale)
02:52:33 – Outro

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