Designers Corner Q6: Skirmish v. Squad v. Army scale
by Bill on Apr.21, 2014, under Designer Corner, Interviews
Designers Corner Q6: Skirmish v. Squad v. Army scale
The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games. The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill.
This sixth segment explores the thoughts and design goals behind choosing a specific level of game. We ask the developers what they considered between Skirmish vs. Squad vs. Army scale for thier games.
I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners.
Bill